
That combat actually looks rather enjoyable, which is something I really, really, really wish I could say about more MMOs. See what I mean - first in the form of a gentle, open-palmed video and then with harsh, skull-wobbling words - after the break.

Be warned, however: it also sounds dauntingly complicated, and F2P doesn't help matters. Wushu also makes bold claims about being sandbox-y, pointing to systems for bounties, crime and imprisonment, random emergent PVP, a level-free advancement system, and more. Said NPC can actually be kidnapped by other players, which I imagine will either prove cinder-block-choppingly infuriating or absolutely hilarious. When you log off, your character stays in the world as an NPC. Age of Wushu, you see, might look like a typical MMO with high-flying wuxian trappings, but - at least, on paper - it actually sounds far more daring than that.


Now then, come reverently kneel in the dojos of intrigue. Woohoo, it's Wushu! Excellent, I have fulfilled my dumb joke quota in the first line.
